Video Games : Rayman Raving Rabbids 2 |
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Rating: - * A goofy and fun party game ... I haven't played the original Rayman Raving Rabbids so I can't compare it to that, but this one is definitely a lot of fun. It's a great party game or game played with a group of people. It's not one of those games I would pick up and play alone, just because of the nature of it. It's meant to be enjoyed by two, three or four players. The sheer silliness of the games with things like shooting at the Rabbids with plungers makes it fun. All the mini games in it are different, some requiring little skill and some that you get better at with practice. It doesn't take a lot of deep thinking or time to just pick it up and play. I also like that some of the games get you up off the couch and moving. The music is good and I like the jukebox feature. The band games got a good laugh when we played with friends. Based on this game I'll probably buy the original. Rating: - * Fun for everyone ... If you are a casual gamer, and if you like multiplayer game, this one is for you. Probably the best casual game in stores. Rating: - * Very Fun and Funny ... I am a total novice to say the least. My adult son introduced this game to me and I laughed so much playing this game. It is easy enough for me to play and still a challenge for my advanced playing son. I liked it so much , I bought it. The creativity and imagination that went into this game is fantastic and will not disappoint. It was a great buy for my husband and I. It is out and out fun. Rating: - * Good Game ... I bought this for my family. It is a funny game for the family. Some of the games are a little questionable for my 2 young kids ( burping, farting games). We have fun playing it but I'm not sure I would buy it again. Rating: - * Good, but I miss a few things from Rayman 1 ... I LOVED the first Wii Rayman game. That was probably the most fun I've had on my Wii to date and I was so happy when I finished it. Being a little Rayman'ed out, I waited several months before getting Rayman 2. It's defintely easier to play, but I miss a few things. Pros: 1) Much faster gameply, you don't have to finish all the games to advance to the next level like in Rayman 1. 2) WAAAY better multiplayer. This is multi-player game now. I would not even bother with single player mode. 3) The shooting games are blast with the real life video in there. And multi-player is the way to go. 4) The dancing game is not a music game. This works well for some and not so well for others. My wife was REally good at the old dance game. On this one, she can barely score at all. On the other hand, being able to play several instruments I pretty much score 80% or better. CONS 1) There is little to no challenge here. The games are much easier and in my opinion are not as fun as the first Rayman. I progress through the games without any feeling of achievement in finishing a level. 2) As noted. Single player stinks. I miss playing without a partner. 3) Some of the games are REALLY bad. Some are good, and there are some classics here, but most of these are so-so. I like the cell phone one the most so far. Shoot games are amazing, though. |



Three of them date from the '20s and '30s and were produced by Samuel Goldwyn. The 1926 silent The Winning of Barbara Worth gave Western stunt man and bit player Cooper his first featured role (by accident--the actor originally cast didn't report for work!). A cowboy whose visionary surveyor father aims to "redeem the desert and make it one fine garden," Cooper's character is the third corner of a romantic triangle, ordained by the Hollywood caste system to lose lifelong sweetheart Vilma Banky to engineer Ronald Colman. Colman has lots more screen time than Cooper and bears the moral-ethical brunt of the eco-conscious drama; he's also surprisingly persuasive wearing a sweat-stained Stetson and trading gunshots with the bad guys (if this were a sound film, Colman could never have gotten away with it). But the camera and the audience are locked onto Cooper whenever he's on screen. In longshot or vulnerable closeup, he's already one of the gods of the cinema. As for the movie, the quality of the print is excellent, its clarity intensified by bronze, yellow, and moonlit-blue tinting that often seems on the verge of resolving into full color. Director Henry King shows a good eye for action and bold vistas, and a visual adventurousness mostly absent from his later work.
Next up chronologically is The Cowboy and the Lady (1938), and the best thing about this misbegotten movie is Garson Kanin's description, in one of his Hollywood memoirs, of how Leo McCarey sold the idea for it to Sam Goldwyn. McCarey was, of course, a comedic master (recently Oscared for directing The Awful Truth), and his exuberant pitch convinced Goldwyn and his staffers that audiences would "piss" themselves laughing at this romantic comedy about a daughter of privilege (Merle Oberon) who falls for a rodeo rider (Cooper) and learns homespun values. Goldwyn paid McCarey off, assigned some writers to the script, then realized there was no real story--"no there there," as Gertrude Stein might have put it. The resultant unfunny and unromantic endeavor oozes bad faith from every pore, with neck-snapping life changes foisted on the hapless Cooper and Oberon from reel to reel, and excruciating scenes (jitterbugging in a drawing room, playing house back on Cooper's ranch) that strain charmlessly for McCarey's patented brand of fey. H.C. Potter directed, understandably without conviction.
We and Cooper are back on track with The Real Glory (1939). The reliable Henry Hathaway helmed this second cousin to his and Cooper's The Lives of a Bengal Lancer, with Cooper as an Army doctor assigned to the Philippine Constabulary on Mindanao in 1906. The movie was well-received when it came out; encountered in the shadow of the Iraq War, its tale of U.S. occupiers trying to help the local populace "stand up" against a fanatical and murderous insurgency takes on new fascination. There are some amazing passages--two horrendous murders by bolo knife--and the final battle sequence puts the CGI-riddled action films of the present day to shame. But the most impressive element is Cooper, and we can't improve on the verdict of that astute film critic Graham Greene: "Mr. Cooper ... has never acted better.... Watch him inoculate [Andrea King] against cholera--the casual jab of the needle, and the dressing slapped on while he talks, as though a thousand arms had taught him where to stab and he doesn't have to think any more."
For the final film in the set we jump into the '50s--the century's and Cooper's. Vera Cruz (1954) casts him as a former Confederate officer who's ridden into Emperor Maximilian's Mexico, hoping to make a fortune in the new civil war south of the border so that he can rebuild his own devastated homeland. Costar Burt Lancaster (whose company Hecht-Lancaster was producing) plays another mercenary, a real sociopath, and it's fascinating to watch these two stellar icons of very different Hollywood eras make common cause--Lancaster at the height of his grinning-predator mode, Cooper an aging knight whose aim is still true. Director Robert Aldrich keeps finding dynamic uses for the SuperScope format and flavorfully fills it with sublime uglies like Ernest Borgnine, Jack Elam, Charles Horvath, Jack Lambert, and Charles Buchinsky-about-to-become-Bronson. Pieces of this movie found their way into the dreams of Sam Peckinpah and Sergio Leone. --Richard T. Jameson



